﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Defender.Command.Animation
{
    public abstract class AnimationBase<T>
    {
        //Fields
        public T Value { get; set; }

        //ctor
        public AnimationBase()
        {

        }

        //Methods
        public abstract void Step(GameTime time);
    }
}
